

Fixed bug when player could get quest reward Skill Points more than once per quest per character.Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description.Upgrade drops quality now better reflects game difficulty – on higher difficulties better drops start occurring right from the beginning of the playthrough.Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find.Enemies speed increased for Insane difficulty.More enemies attacking at the same time for Hard and Insane difficulties.More auras on single enemy for Hard and Insane difficulties.

“Arm of Orochi” weapon significantly nerfed.“Like the Wind skill” nerfed, 5th stage added.

See the patch notes below: Balance and gameplay changes: We’re also promised new missions and an ultra-hard challenge mode alongside new weapons, items, and co-op ninja characters.Įlsewhere, patch 1.1.3.0 is now live, adding a bunch of balance tweaks, and engine and bug fixes.
